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1000 Titel
  • Problematic Gaming in Youth and Its Association with Different Dimensions of Quality of Life
1000 Titelzusatz
  • Problematisches Computerspiel bei Jugendlichen und
1000 Autor/in
  1. Wartberg, Lutz |
  2. Bröning, Sonja |
  3. Lindenberg, Katajun |
1000 Erscheinungsjahr 2021
1000 Publikationstyp
  1. Artikel |
1000 Online veröffentlicht
  • 2021-06-10
1000 Erschienen in
1000 Quellenangabe
  • 50(1):9-15
1000 Copyrightjahr
  • 2022
1000 Lizenz
1000 Verlagsversion
  • https://doi.org/10.1024/1422-4917/a000810 |
1000 Publikationsstatus
1000 Sprache der Publikation
1000 Abstract/Summary
  • <jats:p> Abstract. Objective: The problematic use of computer games was included in the DSM-5 and in the ICD-11. Initial research revealed associations between problematic gaming (PG) and quality of life (QoL). However, clarification is needed concerning which dimensions of the multidimensional construct QoL are particularly relevant for PG. Method: To answer this question empirically, we asked 503 parents (mean age: 47.63 years) to rate their 503 children (average age: 14.60 years) regarding QoL and PG, using validated questionnaires on parental assessments of adolescent PG and health-related QoL to collect the data. Correlation analyses were calculated to determine bivariate relations, and a multiple linear regression was used to conduct a multivariable analysis. Results: In the bivariate analyses, a higher severity of PG was associated with a lower health-related QoL in all five surveyed dimensions. In the multivariable model (corrected R<jats:sup> 2</jats:sup> = 0.35), we observed statistically significant associations between higher severity of PG and male sex and lower age of the adolescent as well as lower QoL in the dimensions of physical well-being and school environment. Conclusions: According to the findings of the present study, physical well-being and school environment should be especially focused on in preventive approaches against the development of PG in youth. </jats:p>
1000 Sacherschließung
lokal Surveys and Questionnaires [MeSH]
lokal gaming disorder
lokal Adolescent [MeSH]
lokal Gaming disorder
lokal Humans [MeSH]
lokal adolescent
lokal internet addiction
lokal Gesundheit
lokal health
lokal Jugendlicher
lokal quality of life
lokal Middle Aged [MeSH]
lokal Internet [MeSH]
lokal Internetabhängigkeit
lokal Behavior, Addictive/epidemiology [MeSH]
lokal Original Article
lokal Lebensqualität
lokal Male [MeSH]
lokal Quality of Life [MeSH]
lokal Video Games [MeSH]
lokal Parents [MeSH]
lokal Child [MeSH]
1000 Liste der Beteiligten
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