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1000 Titel
  • Cervical spine injury after virtual reality gaming: a case report
1000 Autor/in
  1. Baur, D. |
  2. Pfeifle, C. |
  3. Heyde, C. E. |
1000 Erscheinungsjahr 2021
1000 Publikationstyp
  1. Artikel |
1000 Online veröffentlicht
  • 2021-05-31
1000 Erschienen in
1000 Quellenangabe
  • 15(1):312
1000 Copyrightjahr
  • 2021
1000 Lizenz
1000 Verlagsversion
  • https://doi.org/10.1186/s13256-021-02880-9 |
  • https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8165768/ |
1000 Publikationsstatus
1000 Sprache der Publikation
1000 Abstract/Summary
  • Background!#!We report a patient who fractured the seventh cervical vertebra while playing a virtual reality (VR) game, without any other trauma. This case report aims to describe the spinal trauma incurred during the use of a VR headset in a video game.!##!Case presentation!#!The Caucasian patient presented with pain and swelling in the lower cervical spine at our clinic after playing a video game involving a combination of shoulder, arm and head movements while wearing a VR headset. Preexisting comorbidities were not present in the 31-year-old male. No history of regular medication use or drug abuse was recorded. After performing a clinical examination and radiological diagnostics, we found a dislocated traumatic fracture of the spinous process of the seventh cervical vertebra. After a soft tissue defect was excluded through magnetic resonance imaging (MRI) diagnostics, a conservative therapy regimen with pain therapy and immobilization was started. After hospitalization, outpatient controls were conducted at 4, 6 and 12 weeks. At 6 weeks after hospitalization, the patient had recovered from the injury without complications.!##!Conclusions!#!Rapid movements during VR gaming can lead to injuries of the cervical spine. In addition to rapid movements, the additional weight of the VR headset as well as the decoupling of audiovisual stimuli from the perceived proprioceptive information should be considered. Determining whether this is an isolated incident induced by unknown preexisting factors or whether the trauma mechanism alone can lead to severe spinal trauma needs to be studied further with additional cases.
1000 Sacherschließung
lokal Adult [MeSH]
lokal Virtual reality
lokal Humans [MeSH]
lokal Case report
lokal Spinal trauma
lokal Magnetic Resonance Imaging [MeSH]
lokal Spinal Injuries [MeSH]
lokal Cervical Vertebrae/diagnostic imaging [MeSH]
lokal Male [MeSH]
lokal Spine
lokal Video Games [MeSH]
lokal Cervical Vertebrae/injuries [MeSH]
lokal Gaming
lokal Virtual Reality [MeSH]
lokal Case Report
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  1. Cervical spine injury after virtual reality gaming: a case report
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1000 Erstellt am 2023-11-16T01:59:42.572+0100
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