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1000 Titel
  • Inter-trial phase coherence of visually evoked postural responses in virtual reality
1000 Autor/in
  1. Engel, David |
  2. Schütz, Adrian |
  3. Krala, Milosz |
  4. Schwenk, Jakob C. B. |
  5. Morris, Adam P. |
  6. Bremmer, Frank |
1000 Erscheinungsjahr 2020
1000 Publikationstyp
  1. Artikel |
1000 Online veröffentlicht
  • 2020-04-01
1000 Erschienen in
1000 Quellenangabe
  • 238(5):1177-1189
1000 Copyrightjahr
  • 2020
1000 Lizenz
1000 Verlagsversion
  • https://doi.org/10.1007/s00221-020-05782-2 |
  • https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7237531/ |
1000 Publikationsstatus
1000 Sprache der Publikation
1000 Abstract/Summary
  • Vision plays a central role in maintaining balance. When humans perceive their body as moving, they trigger counter movements. This results in body sway, which has typically been investigated by measuring the body's center of pressure (COP). Here, we aimed to induce visually evoked postural responses (VEPR) by simulating self-motion in virtual reality (VR) using a sinusoidally oscillating 'moving room' paradigm. Ten healthy subjects participated in the experiment. Stimulation consisted of a 3D-cloud of random dots, presented through a VR headset, which oscillated sinusoidally in the anterior-posterior direction at different frequencies. We used a force platform to measure subjects' COP over time and quantified the resulting trajectory by wavelet analyses including inter-trial phase coherence (ITPC). Subjects exhibited significant coupling of their COP to the respective stimulus. Even when spectral analysis of postural sway showed only small responses in the expected frequency bands (power), ITPC revealed an almost constant strength of coupling to the stimulus within but also across subjects and presented frequencies. Remarkably, ITPC even revealed a strong phase coupling to stimulation at 1.5 Hz, which exceeds the frequency range that has generally been attributed to the coupling of human postural sway to an oscillatory visual scenery. These findings suggest phase-locking to be an essential feature of visuomotor control.
1000 Sacherschließung
lokal Frequency
lokal Phase coherence
lokal Motion Perception/physiology [MeSH]
lokal Adult [MeSH]
lokal Virtual reality
lokal Humans [MeSH]
lokal Postural Balance/physiology [MeSH]
lokal COP
lokal Body sway
lokal Postural response
lokal Virtual Reality [MeSH]
lokal Psychomotor Performance/physiology [MeSH]
lokal Research Article
1000 Liste der Beteiligten
  1. https://frl.publisso.de/adhoc/uri/RW5nZWwsIERhdmlk|https://frl.publisso.de/adhoc/uri/U2Now7x0eiwgQWRyaWFu|https://frl.publisso.de/adhoc/uri/S3JhbGEsIE1pbG9zeg==|https://frl.publisso.de/adhoc/uri/U2Nod2VuaywgSmFrb2IgQy4gQi4=|https://frl.publisso.de/adhoc/uri/TW9ycmlzLCBBZGFtIFAu|https://frl.publisso.de/adhoc/uri/QnJlbW1lciwgRnJhbms=
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1000 Erstellt am 2023-11-17T21:01:51.157+0100
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