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10.1186_s40463-023-00642-9.pdf 1,49MB
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1000 Titel
  • Vestibular rehabilitation potential of commercially available virtual reality video games
1000 Autor/in
  1. Heffernan, Austin |
  2. Booth, Lindsay |
  3. Fletcher, Roland |
  4. Nunez, Desmond |
1000 Verlag
  • SAGE Publications
1000 Erscheinungsjahr 2023
1000 Publikationstyp
  1. Artikel |
1000 Online veröffentlicht
  • 2023-01-01
1000 Erschienen in
1000 Quellenangabe
  • 52(1)
1000 Copyrightjahr
  • 2023
1000 Lizenz
1000 Verlagsversion
  • https://doi.org/10.1186/s40463-023-00642-9 |
  • https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10441749/ |
1000 Publikationsstatus
1000 Begutachtungsstatus
1000 Sprache der Publikation
1000 Abstract/Summary
  • <jats:sec><jats:title>Background</jats:title><jats:p> Peripheral vestibular disorders affect 2.8–6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR video game that is most congruent to vestibular rehabilitation therapy. </jats:p></jats:sec><jats:sec><jats:title>Methods</jats:title><jats:p> A term search “virtual reality racing” was performed on the App Store in March 2022. Results were screened for free point-of-view racing games compatible with Android and iOS devices. An investigator was filmed playing each game and videos were distributed to 237 physiotherapists. Physiotherapists completed a survey of 5-point Likert scale questions that assessed the video games vestibular rehabilitation potential. Survey responses were analyzed using Friedman Two-Way ANOVA (alpha = 0.05) and paired samples sign test with Bonferroni correction. </jats:p></jats:sec><jats:sec><jats:title>Results</jats:title><jats:p> The search yielded 58 games, 4 were included. Forty physiotherapists participated. VR Tunnel Race (VRTR) and VR Real World Bike Racing (VRWBR) had the greatest vestibular rehabilitation potential (median global scores = 18.00). VRTR replicated habituation exercises significantly ( p &lt; 0.001) better than Derby VR, and VRWBR replicated physiotherapist-prescribed exercises significantly ( p &lt; 0.001) better than VR X-Racer. There were no discernable significant differences between VRWBR and VRTR. </jats:p></jats:sec><jats:sec><jats:title>Conclusions</jats:title><jats:p> VRTR and VRWBR are the most congruent VR games to standard vestibular rehabilitation. VRWBR is preferable to VRTR with respect to ease of use and the ability to alter the amount of optokinetic stimulation. Prospective studies are needed to confirm the efficacy of these videos games and to determine if they could be used as solitary treatments. Trial registration: Not applicable. </jats:p></jats:sec><jats:sec><jats:title>Graphical Abstract</jats:title><jats:p> </jats:p></jats:sec>
1000 Sacherschließung
lokal Vestibular Diseases [MeSH]
lokal Vestibular hypofunction
lokal Virtual reality
lokal Humans [MeSH]
lokal Head-mounted device
lokal Peripheral vestibular disorder
lokal Video game
lokal Vestibular rehabilitation
lokal Video Games [MeSH]
lokal Physiotherapy
lokal Original Research Article
lokal Analysis of Variance [MeSH]
lokal Virtual Reality [MeSH]
1000 Liste der Beteiligten
  1. https://orcid.org/0000-0001-5086-9220|https://orcid.org/0000-0001-7204-1571|https://orcid.org/0000-0002-3776-4827|https://orcid.org/0000-0002-7501-9625
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  • DeepGreen-ID: d2aae0a240064f8aa0d311727f4404c0 ; metadata provieded by: DeepGreen (https://www.oa-deepgreen.de/api/v1/), LIVIVO search scope life sciences (http://z3950.zbmed.de:6210/livivo), Crossref Unified Resource API (https://api.crossref.org/swagger-ui/index.html), to.science.api (https://frl.publisso.de/), ZDB JSON-API (beta) (https://zeitschriftendatenbank.de/api/), lobid - Dateninfrastruktur für Bibliotheken (https://lobid.org/resources/search)
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1000 Erstellt am 2024-05-21T09:44:45.047+0200
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