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1000 Titel
  • Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
1000 Autor/in
  1. Hui, Hii Bii |
  2. Mahmud, Muhammad Sofwan |
1000 Erscheinungsjahr 2023
1000 Publikationstyp
  1. Artikel |
1000 Online veröffentlicht
  • 2023-03-28
1000 Erschienen in
1000 Quellenangabe
  • 14:1105806
1000 Copyrightjahr
  • 2023
1000 Lizenz
1000 Verlagsversion
  • https://doi.org/10.3389/fpsyg.2023.1105806 |
  • https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10086333/ |
1000 Publikationsstatus
1000 Begutachtungsstatus
1000 Sprache der Publikation
1000 Abstract/Summary
  • INTRODUCTION: Game-based learning (GBL) is one of the modern trends in education in the 21st century. Numerous research studies have been carried out to investigate the influence of teaching on the students' academic attainment. It is crucial to integrate the cognitive and affective domains into teaching and learning strategies. This study aims to review journal articles from 2018 to 2022 concerning the influence of GBL in mathematics T&L on the students' cognitive and affective domains. METHODS: A research methodology based on PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) was used for the survey on the basis of the Scopus and Web of Science (WOS) databases wherein 773 articles relating to game-based learning (GBL) in mathematics were discovered. Based on the study topic, study design, study technique, and analysis, only 28 open-access articles were chosen for further evaluation. Two types of cognitive domain and five types of affective domain were identified as related to the implications of GBL on the students' T&L of mathematics. RESULTS: The study results show that GBL has positively impacted students when they are learning mathematics. It is comprised of two types of cognitive domain (knowledge and mathematical skills) and five types of affective domain (achievement, attitude, motivation, interest, and engagement). The findings of this study are anticipated to encourage educators in the classrooms more effectively. DISCUSSION: GBL in education is now one of the major learning trends of the 21st century. Since 2019, the number of studies relating to game-based learning has increased. There is an influence on the cognitive and affective domains due to T&L Mathematics utilizing a game-based learning (GBL) approach.
1000 Sacherschließung
lokal cognitive domain
lokal teaching and learning
lokal mathematics education
lokal affective domain
lokal game-based learning
1000 Fächerklassifikation (DDC)
1000 Liste der Beteiligten
  1. https://frl.publisso.de/adhoc/uri/SHVpLCBIaWkgQmlp|https://frl.publisso.de/adhoc/uri/TWFobXVkLCBNdWhhbW1hZCBTb2Z3YW4=
1000 (Academic) Editor
1000 Label
1000 Förderer
  1. Faculty of Education |
  2. Universiti Kebangsaan Malaysia |
  3. University Research Grant |
1000 Fördernummer
  1. GUP-2022-030
  2. GGPM-2021-014
  3. GG-2022-022
1000 Förderprogramm
  1. -
  2. -
  3. -
1000 Dateien
1000 Förderung
  1. 1000 joinedFunding-child
    1000 Förderer Faculty of Education |
    1000 Förderprogramm -
    1000 Fördernummer GUP-2022-030
  2. 1000 joinedFunding-child
    1000 Förderer Universiti Kebangsaan Malaysia |
    1000 Förderprogramm -
    1000 Fördernummer GGPM-2021-014
  3. 1000 joinedFunding-child
    1000 Förderer University Research Grant |
    1000 Förderprogramm -
    1000 Fördernummer GG-2022-022
1000 Objektart article
1000 Beschrieben durch
1000 @id frl:6462259.rdf
1000 Erstellt am 2023-10-31T11:01:07.331+0100
1000 Erstellt von 337
1000 beschreibt frl:6462259
1000 Bearbeitet von 317
1000 Zuletzt bearbeitet 2023-11-02T11:08:01.628+0100
1000 Objekt bearb. Thu Nov 02 11:07:41 CET 2023
1000 Vgl. frl:6462259
1000 Oai Id
  1. oai:frl.publisso.de:frl:6462259 |
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